I was talking to Viceversus and we figured it might be cool to get the ball rolling on a discussion between GMs about the way we tell our stories or play our games. Actually that's an interesting place to begin do you view yourself as helping to tell story or as an umpire in a game? I've always viewed RPing as a collaborative writing activity with no "winners" or "losers".
These days I run my RPs along the short story system, I don't know what it's really called that's just what I call it.
The basic idea is the GM creates a quest giver characters that supply the RPers with an objective, the RPers then write about how they achieve the objective in a single post. It works pretty well in small groups of RPers who like to write too much.the RPers explain how their character achieved or failed the mission and the GM writes about how their actions affect the world.
It's really good at certain things but is limited in other ways. For example it's great at character development, building a sense of a epic story quite quickly but it sucks at interactions between characters. It sucks so much at character interaction in my most recent RP I had include a sub RP just for the Characters to interact in.
So how do other GMs run their games? Is anyone doing anything different or outside of the norm they'd like to share?
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